Poster de la serie Numberjacks

Numberjacks

Non notée

Année : 2006

Nombre de saisons : 2

Durée moyenne d'un épisode : 15 minutes

Genre(s) : Animation, Enfant, Famille

The Numberjacks are ten small superhero numbers: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies. After much fun, adventure and powerful thinking the Numberjacks win the day - till next time.

Saisons

Numberjacks saison 1

Saison 1

Numberjacks saison 2

Saison 2

Épisodes

Choisissez votre saison au dessus et découvrez les épisodes qui vous attendent !

Épisode 1 - The Trouble with Nothing

16 octobre 2006

Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.

Épisode 2 - Going Wrong, Going Long

17 octobre 2006

The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?

Épisode 3 - Sphere Today, Gone Tomorrow

18 octobre 2006

The Shape Japer turns every sphere into a cube. 6 sorts her out. Agents: 28, 33, 101, 70 Numberjacks: 3, 4, 5, 6

Épisode 4 - In, Out, Shake It All About

Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.

Épisode 5 - One More Time

20 octobre 2006

When everyone passes under a bridge, they become one higher number: 4 turns into a 5, then 6. It's 1 that's causing all the trouble. Brain Gain changes 1's mind to make things one less. Agents: 53, 28, 94, 68 Numberjacks: 1, 3, 4, 5, 6

Épisode 6 - Forward Thinking

The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.

Épisode 7 - Seven Wonders

4 finds things add up to 7 when the Puzzler's about, and 7 is caught by the Puzzler. Agents: 53, 42, 70, 16 Numberjacks: 1, 3, 4, 5, 6, 7

Épisode 8 - Getting Heavy

28 octobre 2006

Spooky Spoon wants to be higher than everyone else, so she is swapping light things and heavy things to put people down on the ground - 5 and 3 fly out. Agents: 53, 16, 68, 85 Numberjacks: 3, 4, 5, 6, 9

Épisode 9 - Belongings

Things don't belong when Spooky Spoon mixes things up - another problem for 5.

Épisode 10 - 4 He's a Jolly Good Fellow

The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?

Épisode 11 - Boxing Day

Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!

Épisode 12 - Out of Order

Spooky Spoon makes sure things are well out of order - until 5 sorts her out.

Épisode 13 - Nine Lives

1 novembre 2006

The Puzzler has 9 trapped in a puzzle bubble - 6 and 3 come to the rescue. In this episode, 6 turns into two 3's. Agents: 25, 34, 88, 100 Numberjacks: 3, 4, 5, 6 (two 3s), 9

Épisode 14 - Takeaway

2 novembre 2006

Not just a few problems, lots of them - 4 makes the Numbertaker take more than he wants to. Agents: 28, 101 (Although mixed up with 42), 85, 70 Numberjacks: 3, 4, 5, 6

Épisode 15 - The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

3 novembre 2006

There's a pattern to the problems the Puzzler causes - and 5 has to break that pattern. Agents: 14, 47, 73, 96 Numberjacks: 3, 4, 5, 6

Épisode 16 - Stop and Go

Things don't move when they should, like a walking trash bin etc. - 6 has got to sort Spooky Spoon out. Agents: 34, 52, 73, 100 Numberjacks: 0, 3, 4, 5, 6

Épisode 17 - Off Colour

Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things - 4 is out to stop her. Agents: 88, 34, 25, 100 Numberjacks: 3, 4, 5, 6

Épisode 18 - A Game of Two Halves

The Shape Japer makes half a load of trouble, and 4 has to make things whole again. Agents: 14, 47, 73, 96 Numberjacks: 2, 3, 4, 5, 6

Épisode 19 - Out for the Count

22 février 2007

2 is out and about and making everyone count incorrectly - 6 goes after him. Agents: 96, 61, 100, 25 Numberjacks: 2, 3, 4, 5, 6

Épisode 20 - The Container Drainer

Everything is empty thanks to the Puzzler - 3 helps 5 to fill things up again but not without 3 getting caught by the Puzzler. Agents: 25, 61, 96, 100 Numberjacks, 2, 3, 4, 5, 6

Épisode 21 - Tens Moments

1 and 0 get out and about and make ten of everything - creating more work for 5. Agents: 25, 52, 61, 88 Numberjacks: 0, 1, 3, 4, 5, 6

Épisode 22 - 3 Things Good

27 février 2007

3 is out on her own trying to do battle with the Shape Japer, who does not like things in threes. Agents: 25, 34, 88, 100 Numberjacks: 1, 2, 3, 4, 5, 6

Épisode 23 - Say What You Mean

Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out. In this episode, the Problem Blob sticks on two walls and a cube-shaped bush. Agents: 34, 47, 100, 14 Numberjacks: 3, 4, 5, 6

Épisode 24 - One Won

1 mars 2007

There's only one of everything, thanks to the Numbertaker - 6 sorts things with help from 1. Agents: 55, 68, 70, 94 Numberjacks: 1, 3, 4, 5, 6

Épisode 25 - Tricky Sixes

The Numbertaker likes two lots of three today - 6 is the Numberjack to sort him out. This is the first appearance of the Numbermaker. Agents: 42, 85, 55, 68 Numberjacks: 3, 4, 5, 6

Épisode 26 - May the Fours Be with You

The Shape Japer is after things that come in eights - 4 goes on the mission. In this episode, the Shape Japer stays as a cube, and become good eight at the end. Agents: 16, 42, 68, 101, Numberjacks: 2, 3, 4, 5, 6, 8

Épisode 27 - Best Estimate

6 mars 2007

The Problem Blob makes things go wrong when people can't estimate - 5 to the rescue. Problem Blob's first word is "What?". Agents: 28, 55, 70, 101 Numberjacks: 3, 4, 5, 6

Épisode 28 - On and Off

Spooky Spoon is mixing things up again, so instead of being on things are off - 4 is on the case. Agents: 16, 33, 68, 85 Numberjacks, 3, 4, 5, 6

Épisode 29 - Zero the Hero

0 to the rescue when just for once, the Numberjacks are the problem, not the answer! Agents: 33, 55, 85 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

Épisode 30 - Bad Circles

15 juin 2007

Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.

Épisode 31 - Famous Fives

The Puzzler sets the problem - and 5 is the right Numberjack to sort it out. Agents: 16, 42, 68, 94 Numberjacks: 1, 2, 3, 4, 5, 6,

Épisode 32 - Fair Shares

13 mars 2007

Things aren't being shared fairly, thanks to the Problem Blob - 6 makes everything all right. Agents: 28, 101, 85, 33 Numberjacks: 1, 2, 3, 4, 5, 6, 7, 8,

Épisode 33 - Being 3

The Numbertaker is taking threes today - but he can't take Numberjack 3: In this episode, 3 turns into a 4. Agents: 28, 55, 70, 101 Numberjacks: 1, 3, 4, 5, 6

Épisode 34 - Into the Teens

The Numbertaker has added ten more than 1 - 4 has to sort him out. 4 turns into a 14, and the Numbertaker turns into eleven. Agents: 33, 55, 70, 85 Numberjacks: 1, 3, 4, 5, 6, 7, 8, 9

Épisode 35 - Slide and Turn

The Shape Japer is moving things and causing problems - 5 goes out there. Agents: 17, 41, 60, 106 Numberjacks: 1, 2, 3, 4, 5, 6,

Épisode 36 - Six of One

The Problem Blob is making trouble with sixes - Numberjack 6 to the rescue. Agents: 22, 41, 60, 106 Numberjacks: 0, 1, 2, 3, 4, 5, 6,

Épisode 37 - Time Trouble

Time passes very strangely - thanks to Spooky Spoon. 5 investigates. This is the first appearance of the Beeper. Agents: 38, 54, 79, 95 Numberjacks: 3, 4, 5, 6

Épisode 38 - 1, 2, 3, Go

It's 1, 2, 3 - pattern time! 3 battles with the Puzzler. This is the only episode where the Brain Gain machine hasn't been used. Agents: 17, 54, 60, 106 Numberjacks: 1, 2, 3, 4, 5, 6, 9

Épisode 39 - More 4

The Shape Japer makes trouble with symmetry - 4 goes out to sort things out. In this episode 4 gets an extra bit of body. Agents: 17, 22, 41, 38 Numberjacks: 3, 4, 5, 6, 7, 8,

Épisode 40 - Almost Human

The Problem Blob causes trouble - and 4 tries out being a human being. There is a special Numberjack known as the Numberjack Man (played by Steven Lim), known as 4's temporary replacement. Agents: 79, 83, 95, 106 Numberjacks: 3, 4, 5, 6

Épisode 41 - Two, Four, Six, Eight

The Numbertaker takes all the even numbers - 6 and 8 fly out to put things right. Agents: 79, 54, 57, 17 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

Épisode 42 - Round and Round

The Problem Blob has gotten people going around in circles - can 5 restore things to normal? Agents: 41, 60, 83, 106 Numberjacks: 1, 2, 3, 4, 5, 6,

Épisode 43 - Square Dancing

The Shape Japer's about - and 1, 4, and 9 sort out problems with squares. Agents: 22, 41, 79, 95 Numberjacks: 1, 3, 4, 5, 6, 9

Épisode 44 - Data Day

29 mars 2007

Spooky Spoon is mixing things up again and makes things at a cafe behave like party things and vice versa - 3 gets ready to take her on. Agent: 17, 54, 60, 106 Numberjacks: 3, 4, 5, 6

Épisode 45 - How? What? Check!

5 sorts out the Puzzler's problems - and checks to make sure. Agents: 22, 38, 83, 95 Numberjacks: 3, 4, 5, 6

Épisode 1 - Ups and Downs

26 octobre 2009

The Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4.

Épisode 2 - On the Move

27 octobre 2009

People keep counting when they don’t need to - thanks to the Problem Blob. 5 sorts things out.

Épisode 3 - Very Shapely

28 octobre 2009

The Shape Japer is into extreme shapes – 6 gets busy sorting things out.

Épisode 4 - Wee Three Phone Home

29 octobre 2009

The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.

Épisode 5 - Did You Notice Anything?

30 octobre 2009

The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue!

Épisode 6 - Measured Response

2 novembre 2009

The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!

Épisode 7 - Think Again

3 novembre 2009

Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.

Épisode 8 - Carry On Counting

4 novembre 2009

People need to carry on counting, not start again – 6 sorts out the Problem Blob.

Épisode 9 - A Record In The Charts

5 novembre 2009

People need more information – so 4 goes out there battling with the Puzzler.

Épisode 10 - Half Time

6 novembre 2009

The Numbertaker is halving the numbers of everything - 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2 and an 8.

Épisode 11 - A Close Thing

9 novembre 2009

A girl can't get near to her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.

Épisode 12 - A Circle at Both Ends

10 novembre 2009

The Shape Japer is having fun with cylinders - 5 to the rescue!

Épisode 13 - Matchmaking

11 novembre 2009

Numbers don’t match when the Numbertaker’s about - until 3 saves the day.

Épisode 14 - A Different Sort

12 novembre 2009

Spooky Spoon is jumping things about – and 4 is the one to sort her out.

Épisode 15 - Areas Of Concern

13 novembre 2009

The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.

Épisode 16 - The Dreaded Lurgi

7 décembre 2009

5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.

Épisode 17 - Fraction Fiction

8 décembre 2009

The Shape Japer is splitting things into fractions, and 3 is on the case.

Épisode 18 - Interesting Times

9 décembre 2009

7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.

Épisode 19 - More Ways Than One

10 décembre 2009

When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.

Épisode 20 - Hundreds and Thousands

11 décembre 2009

6 saves the day when the Number-taker is taking hundreds and thousands.

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