Poster de la serie noclip

noclip

Non notée

Année : 2016

Nombre de saisons : 18

Durée moyenne d'un épisode : 11 minutes

Genre(s) : Documentaire, Actualité

Danny O'Dwyer is creating Video Game Documentaries Noclip is a brand new type of gaming outlet focused on creating documentaries on your favorite upcoming games, childhood classics and more

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Épisodes

Choisissez votre saison au dessus et découvrez les épisodes qui vous attendent !

Épisode 1 - The Story of Rocket League Part 1: How to Build a Rocket

31 octobre 2016

In part one of Noclip's look into the development of Rocket League, Danny learns how a mode in Unreal Tournament 2004 evolved into one of the most bizarre & compelling sports game of all time.

Épisode 2 - The Story of Rocket League Part 2: How to Launch a Rocket

1 novembre 2016

In part two of Noclip's look into the development of Rocket League, Danny talks to Psyonix about the decision to go with PlayStation Plus, the disastrous server problems at launch and what success has meant to the studio.

Épisode 3 - Extended Interview: Jeremy Dunham on Marketing Rocket League

11 novembre 2016

In this extended interview from our Rocket League series, we talk to Jeremy Dunham about that PlayStation Plus deal, launching Rocket League and the changing face of Psyonix.

Épisode 4 - Extended Interview: Dave Hagewood Explains the History of Rocket League

20 novembre 2016

In this extended interview taken from our Rocket League series, Psyonix founder Dave Hagewood talks about his early days in programming, working at Epic, how Psyonix came about and their deep love of soccer playing cars.

Épisode 5 - Extended Interview: The Music & Sounds of Rocket League with Mike Ault

14 novembre 2016

We chat to Psyonix sound engineer Mike Ault about building the sonic landscape of Rocket League, how his musical back-catalog of helped define the tone of the game, and how he's used the game to promote other independent EDM artists.

Épisode 1 - DOOM Resurrected Part 1: To Hell & Back

10 décembre 2016

In the first part of Noclip's dive into the development of DOOM, Danny speaks to the team at id Software about the history of the studio, the cancelled DOOM 4 project and how DOOM 2016 came to be.

Épisode 2 - DOOM Resurrected Part 2: Designing a First Impression

13 décembre 2016

In part two of Noclip's look into the development of DOOM (2016) Danny analyzes the design of the game's opening level, and talks to Hugo Martin & Marty Stratton about the origin of the game's self-aware tone.

Épisode 3 - DOOM Resurrected Part 3: Guns, Guitars & Chess on Mars

14 décembre 2016

In our third and final video looking into the development of DOOM (2016) Danny talks to the team about designing combat chess, and chats to Mick Gordon about writing the game's incredible soundtrack.

Épisode 4 - Noclip Profiles: John Romero's Irish Adventure

30 janvier 2017

In our first episode of Noclip Profiles we travel to Ireland to talk to John Romero about his incredible career making some of the most influential first person shooters of all time. We learn about his young passion for programming, the reasons he left id Software and what he hopes to achieve with his new life in Galway.

Épisode 1 - Rediscovering Mystery

27 février 2017

In this special feature about video game mysteries, we talk to Jonathan Blow (The Witness / Braid), Derek Yu (Spelunky) and Jim Crawford (Frog Fractions) about the games that inspired wonder in us as children, and the fight to keep player discovery alive.

Épisode 2 - Frog Fractions

6 mars 2017

Our mystery series continues with a look at the flash game odyssey that is Frog Fractions.

Épisode 3 - Frog Fractions 2: The Most Absurd Game Ever Made

10 mars 2017

The development of Frog Fractions 2 is a uniquely absurd odyssey. We recommend you play the game before watching this ridiculous story.

Épisode 4 - The Witness

2 avril 2017

What lies at the heart of Johnathan Blow's island of mystery? We talk to the famed indie designer about how one of his earliest design ideas blossomed into The Witness.

Épisode 5 - The Making of Spelunky

15 avril 2017

For almost a decade players have gleefully explored Spelunky's refined brand of player discovery and emergent gameplay. In this documentary, we talk to the game's creators about building the rules of its procedurally generated worlds.

Épisode 6 - Noclip Sessions: Unraveling VR's Potential (with Theresa Duringer)

17 mai 2017

The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR developer Theresa Duringer to tell us about designing games in VR, the interesting obstacles she's run into, and how virtual reality may help those who are scared of flying.

Épisode 7 - Noclip Sessions: The Movies & Games That Inspire id Software (with Hugo Martin & Marty Stratton)

24 mai 2017

From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity.

Épisode 1 - Final Fantasy XIV Part 1: "One Point O"

23 juin 2017

In the first video in our three-part series, we tell the story of how the 1.0 version of FINAL FANTASY 14 came to be. How FINAL FANTASY 11 inspired its design, the ways in which the game fell short and how Square-Enix and the development team reacted to its failure.

Épisode 2 - Final Fantasy XIV Part 2: "Rewriting History"

26 juin 2017

In the second video in our three-part series, we talk to the team at Square Enix about the incredible decision to spend over a year patching the 1.0 version of the game, only to destroy it. Forever.

Épisode 3 - Final Fantasy XIV Part 3: "The New World"

28 juin 2017

In the third and final video in our series, we rejoin the team at the launch of A Realm Reborn and take a look at how the events of 1.0 have echoed through time, even as the realm of Eorzea moves on.

Épisode 1 - Noclip Sessions: CD Projekt's Past, Present & Future (with Marcin Iwiński)

14 juillet 2017

Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher 3: Wild Hunt) and one of the most anticipated games in recent memory (Cyberpunk 2077). We sit down with joint-CEO Marcin Iwiński to talk about the difficult journey here, their recent success, and what's coming up next.

Épisode 2 - Noclip Sessions: Designing Thumper

16 août 2017

Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known as Thumper. In this Noclip Session, we speak to the duo about their time working on Rock Band, the emotive power of music and how they orchestrated a new form of rhythm game.

Épisode 3 - The Story of CD Projekt

2 octobre 2017

In the opening episode of our six-part series on The Witcher, we talk to Marcin Iwiński about life in socialist Poland, the business of games distribution and the founding of CD Projekt.

Épisode 4 - The Making of The Witcher 1 & 2

4 octobre 2017

We continue the story of CD Projekt by talking to the people who designed, produced and played the first two games in the franchise.

Épisode 5 - Designing the World of The Witcher 3: Wild Hunt

6 octobre 2017

Ever wondered how CD Projekt created the world of The Witcher 3? We talk to people from environmental design, level design and open world design about how they collaborated to make the world of Wild Hunt.

Épisode 6 - Designing the Quests of The Witcher 3: Wild Hunt

9 octobre 2017

We talk to the designers of The Witcher 3: Wild Hunt about some of their favorite quests, and the process of bringing the franchise to a rich, open world.

Épisode 7 - Translating & Adapting The Witcher 3: Wild Hunt

11 octobre 2017

Millions of players around the world have played The Witcher 3 in languages different from the one you experienced. Different voice actors, with different references and place-names. We talk to the adaptation and localization teams about the challenge of adapting Slavic lore for cultures around the world.

Épisode 8 - The Details of The Witcher 3: Wild Hunt (Music, Combat, Gwent & More)

13 octobre 2017

To make a game as detailed as The Witcher 3: Wild Hunt requires a team of people working on a broad range of systems. In our final video of this series we delve into music, combat design, AI, cinematic design, writing, performance capture, and of course, Gwent.

Épisode 1 - Noclip Profiles: Who is PLAYERUNKNOWN?

20 novembre 2017

PLAYERUNKNOWN'S BATTLEGROUNDS has taken the world of online PC shooters by storm in 2017. But who is the man behind the moniker? We sit down with Brendan Greene to talk about his love of military shooters, his journey into mod development and the success of his first game.

Épisode 2 - The Hillbillies of Grand Theft Auto Online

4 décembre 2017

We travel to Knoxville, Tennessee to talk to a crew of die-hard Grand Theft Auto Online players about the friendships they forged on the mean streets of Los Santos.

Épisode 3 - The Making of Horizon Zero Dawn

19 décembre 2017

How does a studio known for linear first person shooters design one of the most well regarded open world games of the generation on their first attempt? Noclip travels to Amsterdam to talk to Guerrilla about their epic journey bringing Horizon Zero Dawn to PlayStation 4.

Épisode 4 - Noclip Sessions: Deus Ex to Dishonored (with Harvey Smith)

5 janvier 2018

We sit down with celebrated immersive sim designer Harvey Smith to talk about game design, maturing as a developer, life abroad and the long shadow of his early work.

Épisode 5 - Noclip Sessions: Prey & Immersive Sim Design (with Ricardo Bare & Raphael Colantonio)

8 janvier 2018

Back in March we sat down with Ricardo Bare & Raphael Colantonio (who have since left Arkane) about the difficulties in designing immersive sims, and the long journey both they and the Prey IP took to get to this point.

Épisode 6 - Noclip Sessions: The Fight for Accessibility (with Ian Hamilton)

19 janvier 2018

Ian Hamilton is an accessibility specialist who co-directs the Gaming Accessibility Conference and consults with game companies over how to make their games more accessible. We talked to him about the small changes studios can make to make their games available to more people.

Épisode 7 - Noclip Sessions: Mental Health in Game Design (with Samantha Cook)

29 janvier 2018

We talk to Samantha Cook about designing Anamorphine, an upcoming surrealist adventure that aims to depict depression, trauma and other aspects of mental health.

Épisode 8 - Noclip Sessions: Bug Testing Night in the Woods (with Bekah & Adam Saltsman)

23 février 2018

Bekah & Adam Saltsman run collaborative game studio Finji and are responsible for publishing Night in the Woods, as well as designing games like Canabalt & Overland. We talk to them about the frantic launch of Night in the Woods and the curious case of the ghost bug.

Épisode 9 - Noclip Bonus Level: The Return of Combat Chess

3 mars 2018

Welcome to Noclip Bonus Level—the show where we take a break from making documentaries for five minutes, to analyze the world of video games around us. In our first episode, Danny takes a look at the history of the first-person-shooter and celebrates the return of combat chess.

Épisode 1 - Warframe Part 1: The Story of Digital Extremes

19 mars 2018

In the first part of our series on the remarkable story of Warframe, we dive into the history of Digital Extremes and explain how the co-creators of Unreal transformed into a work-for-hire studio, and eventually found themselves having to make the leap to Free-to-Play.

Épisode 2 - Warframe Part 2: The Rise of Warframe

21 mars 2018

In the final part of our Warframe documentary, we dive into the design of Digital Extreme's free-to-play phenomenon and explain the lengths the team had to go to, to ensure players kept coming back.

Épisode 3 - Noclip Sessions: A Brief History of FMV Games (with Zoë Quinn)

12 avril 2018

In our final Noclip Session (yes it took us a full year to edit all of these!) we talk to Zoë Quinn about growing up playing the 3DO and the effect that FMV games have had on her own creative work.

Épisode 1 - The History of Bethesda Game Studios

5 juin 2018

Embark on a quest through the history of The Elder Scrolls and Fallout. With insight into the development of everything from Arena to Fallout 4, Noclip takes you on a journey through the creative process of one of the most prolific RPG designers in gaming history.

Épisode 2 - The Making of Fallout 76

12 juin 2018

Noclip goes behind the scenes at Bethesda Game Studios to uncover the story behind the development of Fallout 76. Through interviews with the development staff we reveal the origins of the game, explore the map of West Virginia and dive into the gameplay of this online twist on Fallout.

Épisode 3 - Noclip Short: Designing The Elder Scrolls' Dark Brotherhood (Oblivion / Skyrim)

25 juin 2018

In this short from our time at Bethesda Game Studios, we talk to Emil Pagliarulo about his experience designing The Dark Brotherhood questlines for The Elder Scrolls IV: Oblivion & The Elder Scrolls V: Skyrim.

Épisode 4 - Noclip Short: The Music & Sound of Bethesda Game Studios (Skyrim, Oblivion, Fallout)

9 juillet 2018

Mark Lampert details the work that goes into designing the soundscape of a Fallout and Elder Scrolls games and tells us about the work of composers Jeremy Soule & Inon Zur.

Épisode 1 - GOG: Preserving Gaming's Past & Future

23 juillet 2018

How do old games come back from the dead? We talk to the people at GOG.com about the work they do to hunt down & release classic games, and their mission to encourage more DRM free releases.

Épisode 2 - How Game Grumps Created Dream Daddy

3 septembre 2018

How does a popular gaming YouTube channel make the pivot to video games development? And why? Guest host Alanah Pearce visits the Game Grumps to uncover the unlikely story of Dream Daddy - the gay dad dating sim with a heart of gold.

Épisode 3 - The Making of Fallout Shelter

9 octobre 2018

Noclip goes behind the scenes at Bethesda Game Studios to tell the unlikely story behind the development of the most played game they've ever released; Fallout Shelter.

Épisode 4 - Noclip Bonus Level: Falling in Love with Bloodborne

12 octobre 2018

In our latest Bonus Level, Danny talks about his paternity leave playing Bloodborne, and how its unique gameplay brought him back to his own childhood.

Épisode 5 - STAY FREE: The Team Spooky Story

30 novembre 2018

Victor "Spooky" Fontañez used to spend his weekends running fighting game tournaments on the literal streets of New York City. In this documentary we explore his rise to prominence and the pivotal role of the Fighting Game Community in the rise of video game live streaming.

Épisode 1 - Unforeseen Consequences: A Half-Life Documentary

10 décembre 2018

What happens when one of the most revolutionary series in video games suddenly goes dark? To celebrate its 20th anniversary, Noclip hits the road to investigate the legacy of Half-Life and the incredible community working to keep the dream alive.

Épisode 2 - Developing Hell #01: How Supergiant Secretly Launched Hades

19 décembre 2018

In the first episode of our series covering the development of Hades, we meet the team at Supergiant Games who are preparing to launch in early access and finish their announcement trailer. All in preparation for Hades' secret public debut at The Game Awards.

Épisode 3 - Directing God of War with Cory Barlog

16 janvier 2019

We sit down with Cory Barlog to talk about his experiences directing the critically acclaimed God of War (2018).

Épisode 4 - Developing Hell #02: The Chaos of Patching Hades

21 février 2019

We rejoin Supergiant Games as they struggle to deal with updating and patching their latest project; Hades. Filmed over the course of three months, this episode features raw insight into the planning, creative brainstorming, and pressures of working on a game in early access.

Épisode 5 - The Untold Story Behind Astroneer's Difficult Development

4 mars 2019

Noclip rides a shuttle to Seattle to tell the story of a group of dear friends who left their jobs in AAA to create the space game of their dreams. The story explores the struggles they encountered and the strangers that came on board to help them finish the journey. [This story deals with issues of loss and grief that some viewers may find difficult.]

Épisode 6 - Designing Mortal Kombat Fatalities with Ed Boon

6 mars 2019

We sat down with Ed Boon at a preview event for Mortal Kombat 11, to talk about the process the studio uses to conceptualize and design the various fatalities in each Mortal Kombat game.

Épisode 7 - The Design Behind the Konstant Reinvention of Mortal Kombat

8 mars 2019

We talk to the developers behind Mortal Kombat, about the difficult process of iterating on a twenty-five year old franchise, and the work done to design a fighting game for different types of players.

Épisode 8 - Noclip Bonus Level: Sekiro, Difficulty, and the Importance of Perspective

4 avril 2019

Could Sekiro benefit from an easy mode? Does increased accessibility put the developer's creative vision at risk? Perhaps the truth isn't a matter of fact, but a matter of perspective.

Épisode 9 - Noclip Shorts: The Return of Vampire: The Masquerade — Bloodlines

9 avril 2019

We sit down with Brian Mitsoda (Narrative Lead, Hardsuit Labs) and Christian Schlütter (Lead Producer, Paradox Interactive) to talk about the two studios collaborated to bring this 2004 cult classic out of retirement.

Épisode 10 - Noclip Short: How Culture & History Inspired the Design of Falcon Age

10 avril 2019

We talk to development veteran Chandana "Eka" Ekanayake about utilizing underrepresented cultures to create new types of games and then giving the birds in those games fist-bumps and cool hats.

Épisode 11 - The Challenge of Designing The Elder Scrolls: Blades

30 avril 2019

Now that The Elder Scrolls Blades is available to play we look back at the inception of the game from our interviews in 2018, and the challenges the team at Bethesda Game Studios had in bringing Tamriel to the phone.

Épisode 12 - The Design of FTL & Into the Breach

6 mai 2019

We sit down with Justin Ma and Matthew Davis of Subset Games to talk about the design of their breakthrough hit FTL: Faster Than Light and their sophomore effort Into The Breach.

Épisode 1 - Telltale: The Human Stories Behind the Games

15 mai 2019

Who were the people behind the games at Telltale, and how did its sudden closure affect them? We talk to four former Telltale Games employees about the highs and lows of their time at the studio, and the human cost of games development.

Épisode 2 - Developing Hell #03: How Supergiant Games Create Music & Art

21 juin 2019

We embed with the art and music teams at Supergiant Games to examine what it's like creating the visuals and soundtrack for Hades, while the game is still in early access.

Épisode 3 - Behind the Scenes at E3 2019

8 juillet 2019

Noclip investigates the evolution of E3. With behind the scenes interviews from CD Project, Twitch, IGN, Vice Games, Rebb Ford, Tim Schafer, Ben Pack, SkillUp and many others, we look at how the conference has changed over the past 25 years in response to the changing face of games coverage.

Épisode 1 - The Fall & Rise of Hitman

29 juillet 2019

In the first of our four-part series on Hitman, we investigate IO Interactive's split with Square Enix and how the studio survived long enough to bring the Hitman series back from the brink.

Épisode 2 - How the Simulation of a Hitman Level Works

31 juillet 2019

How does IO Interactive create the simulation of each level in Hitman? We talk to the team about creating the sandbox, positioning targets, and the delicate task of guiding the player.

Épisode 3 - Revealing the Tricks Behind Hitman's Level Design

5 août 2019

How were the Hitman levels of Miami, Mumbai & New York designed? We sit down with the designers at IO Interactive to talk about track teams, creating explorable spaces and creating satisfying targets.

Épisode 4 - Redesigning Hitman's Agent 47

7 août 2019

We talk to Hitman's lead writer Michael Vogt about creating a contemporary Agent 47, and the world of assassination that surrounds him.

Épisode 1 - The Story of Celeste's Development

9 septembre 2019

We chat to Noel Berry about Celeste's design journey and how a Pico-8 side-project evolved into a multi-award-winning indie darling.

Épisode 2 - Designing the Powerful Loneliness of The Long Dark

15 septembre 2019

We talk to Raphael van Lierop about designing the solitude of The Long Dark, how people have used the game to escape, and creating a world which challenges the player to make impossible decisions to survive.

Épisode 3 - How Does the ESRB Rate Video Games?

11 novembre 2019

For the first time ever, the ESRB opens its doors and unveils the process of rating video games.

Épisode 4 - The History of Quake with Tim Willits

10 décembre 2019

Tim Willits breaks down the history of the Quake franchise.

Épisode 5 - The Making of Bastion

23 décembre 2019

Supergiant Games tells us the story of how the studio was created, and how Bastion was designed.

Épisode 6 - The Making of Outer Wilds

1 janvier 2020

We talk to the developers at Mobius Digital Games about the design of their breakthrough hit - Outer Wilds.

Épisode 7 - The Untold Story Behind the Design of Transistor

13 janvier 2020

We uncover the original design concepts for Transistor and show how the team at Supergiant Games worked to avoid the sophomore slump.

Épisode 8 - Designing DOOM Eternal's New & Classic Demons

26 janvier 2020

Hugo Martin (Game Director) breaks down the design and redesign of DOOM Eternal's new and classic demons.

Épisode 9 - Gish: Designing an Indie Game Cult Classic

31 janvier 2020

To celebrate the 15th Anniversary update of Gish, we sit down with Alex Austin and Edmund McMillan to talk about the award-winning physics platformer that took the indie-game scene by storm, years before people were buying indie-games.

Épisode 10 - Developing Hell #04: The Hopes & Fears of Bringing Hades to Steam

3 mars 2020

Supergiant Games prepares to launch Hades on Steam Early Access after a year of exclusivity on the Epic Games Store. We embed as they tell us about their hopes, their many fears, and the surprising reality of how it all went down.

Épisode 11 - The Making of Pyre

7 avril 2020

We explore the design of perhaps Supergiant Games' most unique game. The vibrant, sporty, mystical world of Pyre.

Épisode 1 - The Outer Worlds: From Concept to Creation

9 avril 2020

In the first video exploring the design of The Outer Worlds, we sit down with Tim Cain and Leonard Boyarsky to discuss how a team of fewer than 75 developers collaborated to create their sci-fi RPG.

Épisode 2 - Writing the Characters & Companions of The Outer Worlds

14 avril 2020

In the second video exploring the design of The Outer Worlds, we sit down with the writing team to explore the process of writing NPC's, quest givers and companions.

Épisode 3 - How Obsidian Designed The Outer Worlds' Quests

16 avril 2020

In the third video exploring the design of The Outer Worlds, we talk to the level design and writing team about how they crafted some of the game's most complex quests & areas.

Épisode 4 - Designing the Music & Sound of The Outer Worlds

21 avril 2020

In the fourth video exploring the design of The Outer Worlds, we talk to studio audio director Justin Bell about the process of writing the score, voicing the characters and making every sound trigger at the correct time.

Épisode 5 - How Obsidian Designed Player Choice in The Outer Worlds

24 avril 2020

In our final video exploring the design of The Outer Worlds, we look at the design of player choice, and the complexity of allowing players to feel like they are playing the game their way.

Épisode 1 - The History of Creative Assembly

12 mai 2020

Over the course of three decades Creative Assembly has grown from a one-man-band to one of the largest studios in the UK. In this documentary Chris Bratt tells the story of the games they've made, and the people behind them.

Épisode 2 - The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing

26 mai 2020

The Untold History of Arkane Studios. How they went from making games like Arx Fatalis and Dark Messiah, to Dishonored and Prey. Revealing 3 huge cancelled projects: The Crossing, LMNO, the Half-Life spin-off 'Ravenholm'.

Épisode 3 - Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

9 juin 2020

We chat to Bay 12 Games co-founder Tarn Adams about their remarkable ASCII simulation Dwarf Fortress - the game's origins, how it works, and their plans for steam. Thank you to Kruggsmash for allowing us to use his footage.

Épisode 4 - Genital Jousting Creators Talk Penis Physics & Narrative Subtext

19 juin 2020

Two of the Free Lives team who created Genital Jousting (Richard Pieterse, Evan Greenwood), sit down to talk to us about penis physics, player reactions and the subtext behind their phallic-em-up.

Épisode 5 - Double Fine Art Director Details the Work of a Video Game Artist

26 juin 2020

We talk to Double Fine's Lisette Titre-Montgomery about her career as an artist, the work of an art team, and creatively collaborating with Tim Schafer.

Épisode 6 - Suda51 (Killer7 / No More Heroes) Breaks Down His Design Philosophy

3 juillet 2020

We chat to Goichi Suda (Suda51) about the games he's designed over his distinguished career, and the type of work he tries to inspire at Grasshopper Manufacture.

Épisode 7 - The Remarkable Story Behind Command & Conquer's Remastering

6 juillet 2020

Featuring interviews with Jim Vessella, Petroglyph Games and Lemon Sky, we explore how Command & Conquer Remastered Collection came together, and how the international team remastered FMV, graphics, audio, music, gameplay and more.

Épisode 8 - The Struggles Behind Bringing Back System Shock

11 juillet 2020

We talk to Stephen Kick about the odd story behind the return of System Shock, and his struggle to get Night Dive Studios reboot finished.

Épisode 9 - How Prey's Mind-Bending Opening Level Was Designed

4 août 2020

We talk to the developers at Arkane Austin about the design of the opening 30 minutes of Prey.

Épisode 10 - Developing Hell #05: How 6 Months of COVID-19 Quarantine Affected Life at Supergiant Games

24 août 2020

Using interviews filmed between March and August of 2020 we take a follow the team at Supergiant Games as they react to the initial COVID-19 outbreak, the challenge of working from home, and the mental toll of isolation during quarantine.

Épisode 11 - How Two Indies Convinced CD Projekt to Make a Witcher Themed AR Game Witcher Monster Slayer

7 septembre 2020

We talk to the founders of Spokko who convinced CD Projekt to let them make their dream mobile game using the universe of The Witcher.

Épisode 12 - Edmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More)

15 septembre 2020

Edmund McMillen breaks down his game design history, covering his early Flash games, the breakthrough success of Super Meat Boy, the rise of The Binding of Isaac and loads more.

Épisode 13 - Before & After Don't Starve: The History of Klei Entertainment

17 septembre 2020

We talk to Klei Entertainment founder Jamie Cheng about the company's history. From working on EETS in his spare time, to the breakout success of Don't Starve and beyond.

Épisode 14 - The Final Tour of Oakland's Video Game Museum & How We Can Save It

6 octobre 2020

With Oakland's video game museum "The MADE" closing for the foreseeable future due to Covid-19, we explore the work the museum does for local kids, and in preserving the medium for gamers worldwide.

Épisode 15 - How Alien Isolation Survived Its Difficult Development

26 octobre 2020

We talk to Creative Assembly about the difficulties the team had in creating the cult classic Alien: Isolation. How they pitched the project to SEGA, went through a challenging perspective change and brought Ridley Scott's Alien back to life.

Épisode 16 - How Microsoft Flight Simulator Recreated Our Entire Planet

26 novembre 2020

We talk to Jorg Neumann (Microsoft) and Sebastian Wloch (Asobo) about the bleeding-edge technology that enabled them to recreate the digital twin of planet earth in the latest iteration of Microsoft Flight Simulator.

Épisode 17 - Tim Schafer Breaks Down 20 Years of Double Fine Games

24 décembre 2020

Tim Schafer explores 20 years of Double Fine Productions by telling us about the design and development of games like Psychonauts, Brütal Legend, Grim Fandango Remastered, Happy Action Theater, Stacking and way more.

Épisode 1 - Developing Hell #06: Inside Supergiant Games During the Overwhelming Reaction to Hades 1.0

1 février 2021

In our final episode we cover the 1.0 launch of Hades and everything that happened in the months following the games release.

Épisode 2 - Bugsnax Designer Explains How (& Why) Each Bugsnak Was Created

15 février 2021

John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay.

Épisode 3 - Astro's Playroom: From PS5 Tech Demo to PlayStation Nostalgia Trip

14 avril 2021

We talk to Team Asobi's Nicolas Doucet about how Astro's Playroom started out as a collection of tech demos for the PlayStation 5's DualSense controller, and evolved into a celebration of PlayStation's history.

Épisode 4 - Noclip Greatest Hits: RollerCoaster Tycoon

2 mai 2021

In our brand new series Greatest Hits, we celebrate the legacy of RollerCoaster Tycoon by exploring its original design and talking to the people holding the torch today. RCT was chosen by a subset of our patrons - to pick the next game, consider joining them.

Épisode 5 - The Making of Dishonored

10 mai 2021

We fly to France and Texas to talk to the developers at Arkane Studios about the design of their most beloved franchise; Dishonored.

Épisode 6 - The Making of Loop Hero

2 juin 2021

We talk to Four Quarters, the developers of Loop Hero, about the design of their unique rouge-like, and how it evolved from a game-jam project, to a full commercial game.

Épisode 7 - Demon's Souls: Remaking a PlayStation Classic

12 juillet 2021

Featuring developers from Bluepoint Games and Japan Studio, we unravel the years of work that went into remaking Demon's Souls for the PlayStation 5.

Épisode 8 - Noclip Greatest Hits: The Story of Thief & Looking Glass Studios

10 août 2021

In our latest episode of Greatest Hits, Danny peaks through the Looking Glass to remember the original Thief series, and the long shadow it has cast on the world of game design.

Épisode 9 - The Making of Prey

15 septembre 2021

We talk to the team at Arkane Austin about the design of their immersive sim cult classic, Prey.

Épisode 10 - Deathloop Developer Breaks Down Its Design

22 septembre 2021

We talk to Co-Creative Director Dinga Bakaba about the unique design of Deathloop. Don't worry, no spoilers.

Épisode 11 - The Making of Death's Door

20 octobre 2021

We talk to Acid Nerve about the design and philosophy of Death's Door.

Épisode 12 - How Chivalry 2 Recreated Epic Medieval War

25 octobre 2021

In this look at the development of Chivalry 2 we explore the design of sprawling Medieval maps, the importance of screaming, and how Torn Banner found solutions to making swordplay fun.

Épisode 13 - The Forgotten City: How a Lawyer Sacrificed His Career to Redevelop His Skyrim Mod

13 décembre 2021

We talk to Modern Storyteller's Nick Pearce about his remarkable journey to create The Forgotten City.

Épisode 14 - Noclip Greatest Hits: The History of Grand Theft Auto, Lemmings & DMA Design

28 décembre 2021

Danny talks to the people behind Grand Theft Auto & Lemmings, about the history of DMA Design and their lasting impact on the world of development. [This is a re-upload as there was an audio glitch present in the original.]

Épisode 1 - Hotline Miami Creators Break Down Its Design & Legacy

17 janvier 2022

We talk to Dennaton Games about the design and legacy of Hotline Miami.

Épisode 2 - Black Mesa: The 16 Year Project to Remake Half-Life

15 mars 2022

We talk to Crowbar Collective about their 16 journey rebuilding the original Half-Life.

Épisode 3 - The Making of Among Us

19 avril 2022

We talk to the developers at Innersloth about the development of Among Us. From it's humble days as a mobile party game, to the online sensation that, for a time, took over the world.

Épisode 4 - This is "Ravenholm": The Cancelled Half-Life Game from Arkane Studios

4 mai 2022

Épisode 5 - Bloodborne PSX: Recreating Bloodborne as a PlayStation One Game

25 juillet 2022

We talk to Lilith Walther about her fan project to de-make Bloodborne to look like a classic PlayStation One title.

Épisode 1 - Inside the Studio Designing the Follow-up to Hyper Light Drifter

1 août 2022

In the first episode of our new series "Hyper Light Development" we meet the team at Heart Machine, learn about their previous projects, and the journey they are about to embark on.

Épisode 2 - The Making of Rogue Legacy 2

5 septembre 2022

We talk to Cellar Door games about their challenging journey to create a worthy sequel to Rogue Legacy.

Épisode 3 - Noclip Greatest Hits: Why has Black & White Been Abandoned?

19 octobre 2022

We talk to Peter Molyneux & Mark Webley about the development of Black & White and investigate who is responsible for abandoning this PC Gaming classic.

Épisode 4 - The 30 Year History of Crystal Dynamics

23 novembre 2022

We explore the history of Crystal Dynamics by talking to the people behind decades of classic games.

Épisode 5 - How Gloomwood Combines Survival Horror & Immersive Sims

12 janvier 2023

Danny talked to Dillon Rogers about how Gloomwood takes inspiration from immersive sims and survival horror classics.

Épisode 6 - The Inside Story of how Hyper Light Breaker Became an Open World Roguelike

13 février 2023

In the second episode of Hyper Light Development we talk about the massive genre shift Breaker went under in 2022.

Épisode 7 - Re-Making The Last of Us Part I

14 mars 2023

We travel to Naughty Dog to explore the process of remaking their 2013 classic for modern platforms.

Épisode 8 - How AGE OF EMPIRES Conquered the World...Again

2 mai 2023

We talk to Earnest Yuen and Adam Isgreen of World’s Edge about the remarkable comeback of the Age of Empires franchise.

Épisode 9 - How a Teenager Manufactured a Viral Video Game Hit

30 mai 2023

We talk to Gavin Eisenbeisz about how he turned ten years of childhood game design experience into a an overnight viral hit.

Épisode 10 - How Jirard The Completionist Helped Save a Cancelled Indie Showcase

15 juin 2023

Épisode 11 - Noclip Announcements: Big Studio Docs / New Channel / Hades Blu-ray / New HQ

12 septembre 2022

Épisode 12 - 30 Years of Crystal Dynamics - Documentary Trailer

13 septembre 2022

Join us next month for a documentary series about geckos, vampires, superheroes, archeologists & more.

Épisode 13 - Unboxing the Custom VAMPIRE SURVIVORS Puppet We Had Made

27 février 2023

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