Double Fine Adventure
Non notée
Année : 2012
Nombre de saisons : 1
Durée moyenne d'un épisode : 51 minutes
Genre(s) : Documentaire
A documentary series chronicling the creation of the Double Fine Adventure game, financed by fans through a Kickstarter project. This documentary series will strive to make the viewer as much a part of the process as possible by showing a game grow from start to finish, with all the passion, humor, and heartbreak that happens along the way. Double Fine is committed to total transparency with this project, ensuring it is one of the most honest depictions of game development ever conceived.
Saisons
Saison 1
Épisodes
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Épisode 1 - A Perfect Storm for Adventure
5 avril 2012
This first episode is primarily about the launch of the Kickstarter campaign. We’ve said before that no one was expecting the Kickstarter to be so successful, and when things really took off we found ourselves scrambling to capture as much as possible. The story of starting the project had become just as important as the project itself.
Épisode 2 - A Promise of Infinite Possibility
11 mai 2012
Tim talks about his creative process and brings in other game developers to get feedback on what they would like to see. Later time talks a bit about his initial ideas that will be the foundation for the Double Fine Adventure game.
Épisode 3 - Codename: Reds
27 juin 2012
As we near the end of pre-production of the game, the team has begun to take shape. And because Double Fine works on multiple projects simultaneously, putting a new team together actually means recruiting from within the company itself. This episode of the documentary will introduce you to that process and to some of the key team members.
Épisode 4 - Walking Around in Our Drawings
9 août 2012
Double Fine HQ recently played host to a creative extravaganza of unimaginable breadth and majesty: the Double Fine Adventure Art Jam. This event saw the powerful artistic forces of Scott Campbell, Nathan “Bagel” Stapley, Peter Chan, and Lee Petty join together to conceptualize new worlds, characters, and inventions. And to kill a whole lot of trees. You saw some of the fruits of their labor in the last update, which included artwork based on backer ideas. Now, witness the event itself, and visit the artists’ far-flung homes, in the most geographically ambitious documentary episode yet.
Épisode 5 - It's Gonna Get Hairy
20 septembre 2012
A gaggle of Double Fine folk recently got back from an extremely excellent PAX showing, and despite being our first time as an exhibitor at a major gaming event, it couldn’t have gone better. We showed off some of the documentary, appeared on a couple of panels, and spent the whole weekend meeting awesome backers and fans at our booth. Tim and Ron wrote their names a lot. For more on our expo shenanigans, enjoy the latest episode of the Double Fine Action Cast, which covers PAX as well as our new game Middle Manager of Justice: http://www.doublefine.com/dfactioncast During one of the panels, we teased bits of Episode 5, but only you, our valued backers, can see the entire thing in its full-length glory. This episode marks a crucial moment in the development of the game as we move from pre-production and planning into true production, with all of the trials and tribulations that brings.
Épisode 6 - That Bagel Filter Thing
27 octobre 2012
In last month’s update, you saw some of the creative and production challenges arising from the game’s heavy reliance on the unique artwork of Nathan “Bagel” Stapley. This month, the team finally reaches its full size, and steps are made to address those issues with the help of new staff: longtime Double Fine artist Levi Ryken and two new art interns.
Épisode 7 - We'll Handle It
21 novembre 2012
Things may be looking bleak in this episode, but don’t worry, Tim has an inspiring message for everyone at the end of this update.
Épisode 8 - Adventure Games Are Not Dead
7 mars 2013
We know it’s been longer than usual since the last episode, but the wait is finally over and we don’t think it will disappoint. It’s been really busy around here lately, with multiple games shipping in the last couple months, and preparations ongoing for events like PAX East and GDC. The game has been ramping up and the team size has continued to increase, and we’re finally starting our PR campaign for the game—so far, there’s actually not been much public non-backer information released about the game at all. The first real trailer is in the works now. Plus, we finally showed Reds off to the rest of the studio! Having the game get far enough along that it could actually be played by non-team members was a big milestone. You’ll see all this and more in Episode 8: “Adventure Games Are Not Dead.”
Épisode 9 - Broken Age
23 avril 2013
Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The Reds team crunches to prepare the first trailer that will premier the game and it's new title to the world.
Épisode 10 - Part One of Something Great
2 juillet 2013
The team is revitalized by the response to the trailer premier at GDC, but a new challenge rears its head that splits the opinions of management.
Épisode 11 - Ship It
30 août 2013
As a plan for release is settled the team is under pressure to hit the date while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the games score.
Épisode 12 - A Whole Different Game Experience
1 novembre 2013
Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete Broken Age's hours of cutscenes.
Épisode 13 - Crash Landing a Plane
23 décembre 2013
Peter McConnell's music is brought to life by the Melbourne symphony orchestra. Extensive internal testing reveals mixed feedback on the games puzzles and cutscenes, and stress builds as the clock ticks towards release.
Épisode 14 - I Think This Is a Winner
28 janvier 2014
Audio and visual effects teams feel the crunch on the eve of the release of part one, while last minute decisions continue to be made in regards to the business plan moving forward.
Épisode 15 - Evergreen Games
10 avril 2014
Behold, the first post-Act 1 launch Double Fine Adventure episode. This one follows the time from the backer release of Act 1 all the way up through the public release. It does get into spoilery territory with discussion of the Act 1 ending, so if you’re holding off on playing through the first act until the Act 2 is complete, you should stay away from this and all future documentary episodes as well (though you really should go play it!).
Épisode 16 - This Time It's Just for Love
9 juillet 2014
In this episode we explore the aftermath of Act 1’s release, the work the team put into the iPad version, and pre-production for the second half of the game…
Épisode 17 - Deadline for Tim
17 octobre 2014
The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend who's contributions to the project will be sorely missed.
Épisode 18 - Constipation and Defcon 4
7 janvier 2015
This time we follow the team as they work on Vella’s half of Act 2, as well as the finale of the game. As Tim pushes the team towards a December release, scheduling complications threaten to derail those plans…
Épisode 19 - Last Call
23 avril 2015
Our adventures aren’t over quite yet, and a new episode of the Double Fine Adventure is here to prove it. This one is pretty emotional, and runs from the end of last year until a few weeks ago, covering layoffs, hate campaigns, and crunching until you get sick. There’s still one more episode to go before the series comes to a close though!
Épisode 20 - We Did Our Job
16 juillet 2015
After three years of development the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.
Épisode 21 - Grim Fandango Remastered - The Resurrection of Sound
5 mai 2015
Grim Fandango composer Peter McConnell discusses the process of remastering the soundtrack for this beloved Adventure game classic. Grim Fandango's epic story of four years in the life (or death) of Manny Calavera, travel agent to the dead, has been remastered to look, sound, and control even better than when it won GameSpot's Game of the Year award upon it's original launch. Grim Fandango still stands as a classic of the genre, with unforgettable characters and unique combination of film noir and Mexican folklore.
Épisode 22 - The Making of Day of the Tentacle Remastered
22 mars 2016
Originally released by LucasArts in 1993 as a sequel to Ron Gilbert’s ground breaking Maniac Mansion, Day of the Tentacle is a mind-bending, time travel, cartoon puzzle adventure game in which three unlikely friends work together to prevent an evil mutated purple tentacle from taking over the world! Now, over twenty years later, Day of the Tentacle is back in a remastered edition that features all new hand-drawn, high resolution artwork, with remastered audio, music and sound effects (which the original 90s marketing blurb described as ‘zany!’) Players are able to switch back and forth between classic and remastered modes, and mix and match audio, graphics and user interface to their heart's desire. We’ve also included a concept art browser, and recorded a commentary track with the game’s original creators Tim Schafer, Dave Grossman, Larry Ahern, Peter Chan, Peter McConnell and Clint Bajakian. Day of the Tentacle was Tim Schafer’s first game as co-project lead, and a much beloved cu
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