Poster de la serie Devs Play

Devs Play

Non notée

Année : 2014

Nombre de saisons : 2

Durée moyenne d'un épisode : 100 minutes

Genre(s) : Comédie, Documentaire, Talk Show

DEVS PLAY is an original series presented by Double Fine and 2 Player Productions that combines the running commentary of a traditional Let's Play with the perspective of experienced game developers. Each episode this season will feature at least one member of the Double Fine family with occasional appearances by developers that actually worked on the games being played.

Saisons

Devs Play saison 1

Saison 1

Devs Play saison 2

Saison 2

Épisodes

Choisissez votre saison au dessus et découvrez les épisodes qui vous attendent !

Épisode 1 - 'The Lion King' with Louis Castle

23 décembre 2014

Double Fine’s Greg Rice is joined by Louis Castle, co-founder of Westwood Studios, for a full play-through of the beloved 1994 platformer "The Lion King." Louis tells the story of how, with a small team and a tight schedule, Westwood developed the spiritual successor to the 16-bit classic "Aladdin" at a time when action platformers were still king and the Disney Renaissance was in full swing.

Épisode 2 - 'Mother' with Ben Burbank

30 décembre 2014

Programmer on Costume Quest 2 and Mother superfan Ben Burbank shows off selected scenes from the entire trilogy and explains the complicated history of this beloved cult series. Featuring a mix of Japanese and English releases, fan translations, and imported hardware, Ben takes us on a journey through the bizarre cultural mashups and heartfelt story that define Mother. In the first chapter of this three part episode, Ben presents Mother, the Famicom RPG that spawned the cult classic series. Never released in the US yet still translated internally by Nintendo, the build was eventually leaked out into the wild. Part 2 brings us Mother 2, or Earthbound, as it is known in the West. Building on and improving nearly all aspects of the original, this release saw a limited run in the US that was perhaps cursed by it's oversized packaging and strange marketing campaign. The trilogy ends with Mother 3, a title which began development for the N64 DD unit before being switched over the the Game Boy Advance due to technical issues. Still unreleased in the US, a translation was created by the Starmen.net community to help fans in the US finally experience this emotional end to the series.

Épisode 3 - 'Gauntlet DS' with Mike Mika

6 janvier 2015

Massive Chalice producer Anthony Vaughn and artist Geoff Soulis take a trip to the legendary game dungeon of Backbone Entertainment head Mike Mika to play the unreleased Gauntlet DS. The plug was pulled on Gauntlet DS shortly before its release after unfortunate events caused the title to be bumped from one publisher to another. Hear the untold story of how this labor of love never saw the light of day. In true Gauntlet fashion, Mike, Anthony, and Geoff tackle the campaign in multiplayer wireless. Much of the game is explored up to the first boss fight, showing off the "greedy co-op" gameplay hooks that made Gauntlet a hit. Mike, Anthony, and Geoff try out the new (at the time) multiplayer deathmatch mode. Backbone created a bunch of unique arenas just for deathmatch, with modes like free for all, team play, and capture the flag. This closing episode also includes the final thoughts on the games development .

Épisode 4 - 'Legend of Zelda' with Brandon Dillon

13 janvier 2015

Hack N Slash creator Brandon Dillon and producer Matt Hansen get to the roots of Brandon’s inspiration by cracking open the NES classic The Legend of Zelda, literally. After taking apart the cartridge, de-soldering and dumping the rom, and booting the game up in an emulator, Brandon sets about altering the running memory of the game to cheat his way through and unlock some unexpected secrets about how the game was developed. Part 1 features Brandon explaining his personal history with the game along with some of the motivations behind it's development. Part 2 features Brandon and Matt taking apart the Zelda cart to get to the sweet, sweet rom inside. In Part 3, Brandon and Matt prepare to play the Zelda rom in the best way possible- by disassembling an NES controller and re-wiring it to work as a PC USB controller. In Part 4, Brandon alters the running memory of the rom in real time, causing some interesting changes to happen in the game. IPS file from Brandon: UEFUQ0gAQG4AGZgRCgwUJRclHBUKHBEpJAsOJAsb­Ch8OLCUAbQwAAXIAqWoAJRgY FCQiGB4kFRgXECQkJCSkZA4XGB4QESgkFBINLCws­JCQkJOQAqxcAMxgRJBEOIiQk JBIkDxgeFw0kCiQMGBgVJB0bEgoXEBUOJB0YGCkk­FRgfDiQiGB4oJBwSHAGlCgAY IhgeGyQcEhwdDhskIw4VDQokIAoXHRwkAaU2AAAA­CSQBpVAAGB0YJBkVCiIkERIN DiQXJBwODhQkEhckJAGllgALHREOJA8YGw4cHSwB­paEAAAANJAGl3AAYEh0qHCQN ChcQDhsYHhwsJAobDiQiGB4kAaYiABgLGwofDiQO­FxgeEBEkHRgkEBgkDxIXDSQB pmgABBEOGy4Bpm0AAAATJAGmkgAAAAQkAaauAAAA­GCQBptkAAAAJJAGm9AAAABgk Aac6AAAAESQBp2oAAAAEJAGnggAUEQ4bJBESDRIX­ECQcGRgdJBIcJCQBp6UAAAAH JAGnygASGRsOHR0iJBAYGA0sLCwkJCQkRU9G

Épisode 5 - 'Doom' with John Romero

20 janvier 2015

Doom history enthusiast and Spacebase creator JP LeBreton joins id Software co-founder John Romero as the two play though the first episode of Doom, “Knee Deep in the Dead,” in its entirety. John Romero’s run through each level turns up fresh and encyclopedic insight into how this genre-defining title was designed and set the stage for first-person action games for years to come. This first part introduces us to JP and his long history with Doom before taking a trip to John Romero's house to kick off the marathon play session.

Épisode 6 - 'Psychonauts' - The SMK Speedrun

27 janvier 2015

In the season finale of DEVS PLAY, speedrunner Stephen "SMK" Kiazyk sits down with Tim Schafer and members of the Psychonauts development team to demonstrate how certain bugs and glitches can be exploited to skip entire sections of the game.

Épisode 1 - 'Spyro The Dragon' with Ted Price

15 décembre 2015

Season 2 of Devs Play kicks off with a visit from Ted Price of Insomniac Games, playing the classic Playstation platformer Spyro the Dragon.

Épisode 2 - 'Ratchet & Clank' with Ted Price

21 décembre 2015

Season 2 of Devs Play continues with a visit from Ted Price of Insomniac Games, playing the classic Playstation action game Ratchet & Clank.

Épisode 3 - 'Prince of Persia: The Sands of Time' with Patrice Désilets

22 décembre 2015

As we look back at the history of 3D platforming games, this next entry stands as a point of evolution with influence still felt today. "Prince of Persia: The Sands of Time" was a near perfect realization of action and platforming combined with a revolutionary time control mechanic. Double Fine's Greg Rice is joined by game director Patrice Désilets to talk about how it came to be.

Épisode 4 - 'Assassin's Creed II' with Patrice Désilets

24 décembre 2015

Our time with Patrice continues with a jump forward to Assassin's Creed II. Building on the technological achievement of the first game, Patrice and his team shaped AC2 with new elements that would become foundational for the continuation of the franchise.

Épisode 5 - 'Little Big Planet' with Media Molecule

29 décembre 2015

Tim Schafer is joined by Alex Evans, Siobhan Reddy, and Kareem Ettouney of Media Molecule to play the game he wishes he made, Little Big Planet.

Épisode 6 - 'Tearaway' with Rex Crowle

31 décembre 2015

Rex Crowle of Media Molecule is joined by Double Fine's Tim Schafer, Lee Petty, and James Spafford for a play session of Tearaway, a modern platformer with a unique look that left a huge impression on the Double Fine team.

Épisode 7 - 'Crash Bandicoot' with Jason Rubin

5 janvier 2016

Tim is joined by Jason Rubin, co-founder of Naughty Dog, to talk about the early days of the Playstation and the difficulty behind creating one of the most successful game characters ever.

Épisode 8 - 'Jak and Daxter' with Jason Rubin

7 janvier 2016

Did you know Jason Rubin, co-founder of Naughty Dog, did all the particle effects work for Jak and Daxter? He shares this info and more with Double Fine's Tim Schafer in a tell-all interview that will leave you stunned.

Épisode 9 - 'Rayman 2: The Great Escape' with Michel Ancel

26 janvier 2016

Tim Schafer is joined by Michel Ancel, creator of the Rayman franchise for a look back at the first 3D installment in the series, Rayman 2. Michel recounts the development process with stories of the N64 and the difficulty of working in early 3D spaces.

Épisode 10 - 'Beyond Good & Evil' with Michel Ancel

28 janvier 2016

We close out Devs Play season 2 with a look back at Michel Ancel's masterpiece "Beyond Good & Evil". Michel is joined by Tim Schafer and Greg Rice as they play through the opening moments of this rich, open world adventure that subverted expectations and remains conceptually fresh in today's market.

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